Interview with Development Manager for the Pocket PC at Microsoft

1. One of the big changes with the Pocket PC is the new user interface. Why did Microsoft decide to change the interface?

We looked at the form factor of the device, and the way people use them and realized that we had put too much of the Windows UI into the Palm-size PC. There were too many layers and menu levels, which was just not right for the device. We didn't set out explicitly to change the UI. Rather we focused on making users more efficient at accomplishing their tasks, making the device a powerful productivity tool that is also pleasant to interact with. Aligning those goals lead us to the UI changes that we made.

2. We understand that you did a lot of end-user research. Can you tell us a little about the research you conducted? What were the most important things you learned about who your customer is?

We did a ton of research, including focus groups and one-on-one interviews with PDA users and non-users. We also brought hundreds of people into the usability labs here on the Microsoft campus. It was exhaustive and exhausting, but we learned a lot. One of the most important things I learned, that I still remind myself every day, is that the end user has huge expectations. They might never have used a mobile PDA sort of device before, yet they still had extremely high expectations of what it could do and how well it could do it. In so many ways the expectations are much higher for these portable devices than they are for a desktop PC. People really come to rely on them as a critical professional and personal tool. Performance, intuitiveness and aesthetics, for example, are all expected in the device.

3. What were your most important and interesting findings about designing the user interface?

One of the most important things is Tap & Hold, which is analogous to the right-click on a PC mouse (see Screen 1). The power that this gives the user when they internalize this UI mechanism is awesome. We found Tap & Hold to be so strong in usability tests, we put it prominently in the Welcome wizard when you turn on the device for the first time.

4. What were your most surprising discoveries in your research?

One of the surprising discoveries in our research was the sophistication of the user. They had a natural ability to use a stylus and a touchscreen device; they had strong intuitions about what it could do and how it would work. Novice users were often very aware of emerging technologies in mobile devices and expected them to be integrated into our product.

5. What underlying principles guided your Pocket PC UI design?

We had several overall product goals such as enabling the user to do more than just PIM, but in the UI design we had a few guiding principles. "Data before controls." "Follow the 80/20 rule." "Remove UI redundancy." "Ease up on the eyes." "Do the right thing." That last one is of course the catchall and has preemptive priority over the other principles.

6. What are some examples of these principles found in the Pocket PC?

"Data before controls." This principle focuses on letting the users' information drive the presentation, rather than forcing their data into specific forms. The summary card views in the PIM are great examples of where we put data ahead of controls (see Screen 2). The Pocket PC contact cards only show the data you've filled in and leave off all the rest of the blank fields, making a clean and easy-to-read contact card. At first, it looks more like a data sheet. Whereas the Palm-size PC card looks more like a dialog form full of entry boxes some of which you've filled out and some of which you haven't. Even the menu labels we do have are more flexible and focused on the users data needs. Take the start menu "button" for example. In Palm-size PC, it was always displayed. While we have a start menu still, we now utilize it to reflect the application the user is working in, such as Inbox or Calendar.

"Remove UI redundancy." This is one of the driving reasons why we moved away from the "Rebar," the sliding toolbar and menus of Palm-size PC, and went to a single combined menubar. The result is not only a much flatter, visual aesthetic look, but also faster and smoother overall device performance.

 

Syndicate content
 

Flash®